Compare two weapons side-by-side — know your real damage upgrade before you spend a single Orb
| Stat | Weapon A | Weapon B | Difference |
|---|
In Path of Exile, guessing whether a weapon is an upgrade costs you Chaos Orbs, Divines, and time. The poetrades.net PoE DPS Calculator ends that guessing instantly. Enter your weapon stats, attack speed, crit values, and damage modifiers, and see your exact damage per second in real time — before you ever hit the trade site.
Whether you are looking for a path of exile weapon DPS calculator to compare two swords side by side, a poe2 DPS calculator for your new PoE2 build, or a fast way to calculate DPS PoE for a theory-crafted setup in Path of Building, this guide explains everything — how the formula works, what each stat actually does to your damage, and how to squeeze every last point of DPS from your gear.
DPS — Damage Per Second — is the single most important offensive metric in Path of Exile. It tells you how much damage your character deals every second on average, accounting for attack or cast speed, average hit damage, critical strike chance, and critical strike multiplier. A weapon with higher raw damage but slower attack speed will almost always lose to a faster weapon with moderate damage.
Path of Exile does not display your total character DPS anywhere in the base game UI. The game shows you weapon DPS on the item tooltip, but this only reflects the weapon’s own physical and elemental damage — it ignores your passive tree bonuses, support gems, flasks, and critical strike investment. This is precisely why every serious PoE player uses a dedicated poe dps calculator.
Term | Definition | What It Includes |
Weapon DPS | Raw damage output shown on the item tooltip | Physical + elemental damage on weapon × APS only |
eDPS (Elemental DPS) | Weapon tooltip value for elemental damage only | Fire, Cold, Lightning damage × APS |
Character DPS | Your full damage output from the character sheet | All damage types × APS × passives × gems |
Total DPS (PoB) | Most accurate — full build simulation | Everything including buffs, flasks, curses, shock |
Key insight: The DPS number on a weapon tooltip is NOT your character’s DPS. It only represents the weapon’s base contribution. Always use a poe dps calculator or Path of Building for your true damage output.
Understanding the damage formula is the difference between a player who randomly upgrades gear and one who knows exactly how much each stat is worth. Here is the complete PoE damage formula used by this calculator and by Path of Building:
Average Hit = (Minimum Damage + Maximum Damage) ÷ 2
This applies to each damage type separately: Physical, Fire, Cold, Lightning, and Chaos. Each is averaged independently then summed.
Base DPS = Average Hit × Attacks Per Second
APS is your weapon’s base attack speed modified by all sources of increased attack speed on your passive tree, gear, and flasks. Even a 5% increase in APS is a 5% DPS increase — it is a pure multiplier.
Crit DPS = Base DPS × [1 + Crit Chance% × (Crit Multiplier% − 100) ÷ 100]
This formula calculates the average damage multiplier from crits. For example, with 50% crit chance and 200% multiplier (100% extra on crit), your damage is multiplied by 1.5x. Maximising both values in tandem is always stronger than stacking just one.
Component | Formula | Example Value |
Physical Avg | (PhysMin + PhysMax) ÷ 2 | (100 + 200) ÷ 2 = 150 |
Elemental Avg | Sum of (Fire + Cold + Lightning averages) | (30+70)/2 + (20+60)/2 + (10+50)/2 = 120 |
Chaos Avg | (ChaosMin + ChaosMax) ÷ 2 | (0+0) ÷ 2 = 0 |
Total Avg Hit | Phys + Elemental + Chaos averages | 150 + 120 + 0 = 270 |
APS | Base weapon speed × speed modifiers | 1.50 |
Crit Factor | 1 + CritChance × (CritMult−100) ÷ 100 | 1 + 0.50 × 1.00 = 1.50 |
Final DPS | Total Avg × APS × Crit Factor | 270 × 1.50 × 1.50 = 607.5 |
PoE2 note: Path of Exile 2 uses the same core formula but adds Damage Effectiveness for spells (scales how much added flat damage the skill benefits from) and a separate More multiplier layer for support gems. The poe2 dps calculator on this page handles both versions.
The tool at the top of this page is a free, no-login poe dps calculator that works for both weapon comparison and build planning. Here is the exact process to get accurate results:
Pro tip: For the most accurate comparison, always use your full character crit chance and multiplier from the character sheet — not just the weapon’s base values. Your passive tree investment applies to all weapons.
Result Field | What It Tells You | How to Use It |
eDPS (Weapon A/B) | Total effective DPS for each weapon including all damage types and crit scaling | Higher number = more damage. Focus on this first. |
Winner Badge | Which weapon deals more damage overall | If Badge says Upgrade — Weapon B is worth buying |
% Difference | How much stronger the better weapon is | Under 10% = marginal; Over 20% = significant upgrade |
Phys DPS | Physical damage contribution only | Important for builds that scale physical (Bleed, etc.) |
Crit Factor | Damage multiplier from your crit investment | Higher crit builds benefit more from raw damage weapons |
Stat Breakdown Table | Side-by-side comparison of every damage component | Use this to understand where the DPS difference comes from |
Not every weapon type is created equal when it comes to DPS. Understanding how different weapons scale helps you make smarter trade decisions and avoid overpaying for a stat-stick that does not fit your build.
Weapon Type | Base APS Range | Best For | DPS Focus |
Dagger | 1.5 – 1.6 APS | Crit Assassin, Poison | High crit chance base, fast poison application |
Claw | 1.4 – 1.6 APS | Leech builds, Raider | Life/mana on hit, fast attack speed |
One-Hand Sword | 1.5 – 1.6 APS | Blade Flurry, Cyclone | Balanced physical damage and speed |
One-Hand Axe | 1.3 – 1.5 APS | Slayer, bleed builds | High physical damage, great bleed scaling |
One-Hand Mace | 1.2 – 1.4 APS | Stun builds, Chieftain | Highest physical base, stun threshold bonus |
Two-Hand Sword | 1.3 – 1.5 APS | Sweep, heavy attacks | High damage, hits multiple times with skills |
Two-Hand Axe | 1.2 – 1.4 APS | Slayer, Champion | Highest raw physical two-hand DPS |
Two-Hand Mace | 1.0 – 1.2 APS | Juggernaut, Slam builds | Extreme base damage, slow but hits hard |
Bow | 1.2 – 1.6 APS | Deadeye, Ranger | Projectile scaling, elemental or physical |
Wand | 1.3 – 1.5 APS | Spellslinger, cast on crit | Spell damage, cast speed conversion builds |
This is one of the most common questions new players ask, and the answer depends entirely on your build archetype:
Build Type | Prioritise | Why |
Bleed/Impale (Gladiator, Slayer) | Physical DPS | Bleed and Impale scale from Physical damage only. Elemental damage adds nothing to these ailments. |
Poison (Pathfinder, Occultist) | Physical + Chaos DPS | Poison damage scales from the combined Physical and Chaos portion of your hit. |
Elemental Attack (Inquisitor, Raider) | Total eDPS | All damage types contribute after conversion. Prioritise total DPS over any single type. |
Spell (any caster) | Cast Speed + Spell Damage | Weapon DPS is largely irrelevant for pure spellcasters — use a high spell damage wand. |
Crit (any Assassin/Pathfinder) | Base damage + crit chance on weapon | High crit base on weapon amplifies your tree investment. Use the crit factor heavily. |
When you hover over a weapon in Path of Exile, the tooltip shows several DPS values. Many players misread these or confuse them with their actual character damage. Here is exactly what each means:
Tooltip Line | What It Shows | Is It Your Total DPS? |
Physical Damage: X-Y | The weapon’s base physical damage range | No — does not include your passive tree |
Critical Strike Chance: X% | The weapon’s base crit chance before tree bonuses | No — your character sheet crit will be higher |
Attacks per Second: X.XX | Base attack speed of this weapon only | No — your attack speed passives are not included |
Physical DPS: XXX | (PhysMin+PhysMax)/2 × weapon APS only | No — just the weapon’s physical contribution |
Elemental DPS: XXX | Elemental damage average × weapon APS | No — does not include flat damage from gear/passives |
Total DPS: XXX | Sum of all damage types × APS (weapon only) | Closest to reality but still excludes your character |
Bottom line: The “Total DPS” on a weapon tooltip is a comparison tool between weapons — not your actual DPS. Use the poetrades.net path of exile weapon DPS calculator with your full character stats for a realistic picture.
Path of Exile 2 shares the same fundamental DPS formula as PoE1 but introduces several new mechanics that change how damage is calculated. Our poe2 dps calculator handles all of these correctly.
Mechanic | PoE1 | PoE2 Change |
Damage Effectiveness | Spell-specific, affects added flat damage | Expanded to more skill types. Critical for casters. |
Stun System | Separate stun threshold mechanic | PoE2 has a dedicated Stagger system that interacts with DPS thresholds differently |
Gem Support Multipliers | More/Less multipliers from support gems | PoE2 supports use a different linking system but still apply More multipliers |
Weapon Requirements | Class-based restrictions | PoE2 has stricter weapon class-to-skill restrictions affecting build options |
Ailment Scaling | Physical/Chaos for Bleed and Poison | Same base mechanic, but ailment duration and magnitude are recalculated |
Crit System | Crit Chance + Crit Multiplier | Same formula; base weapon crit values differ between games |
The tool works identically for PoE2 builds. The key difference is knowing which weapon stats to pull from PoE2’s item tooltip:
PoE2 tip: For spellcasters in PoE2, the weapon DPS is largely irrelevant unless you are using a Spellslinger or Wand build. Focus on the spell gem’s base damage and your cast speed instead. Use Path of Building for PoE2 to simulate the full spell DPS including support gems.
Both tools have their place. Knowing which to reach for saves time and prevents overthinking straightforward upgrade decisions.
Situation | Best Tool | Why |
Comparing two weapons quickly on trade | poetrades.net DPS Calculator | Fastest — no download, no build import. 30 seconds. |
Full build simulation with support gems | Path of Building (PoB) | PoB models every passive, gem, and flask interaction. |
Theory-crafting a new build from scratch | Path of Building | Need the full passive tree and gem linking. |
Checking if a trade buy is worth the price | poetrades.net DPS Calculator | Quick sanity check before spending Divines. |
Optimising existing gear in detail | Path of Building | PoB shows exact DPS gain per item slot. |
Finding the best weapon for a budget | poetrades.net DPS Calculator | Enter multiple weapons in sequence for fast ranking. |
Endgame min-maxing (pinnacle bosses) | Path of Building | You need precise numbers when optimizing final 10%. |
Even experienced players make these errors. Knowing them prevents costly trade mistakes.
A sword with 400 physical DPS and a sword with 400 fire DPS are NOT equivalent unless your build benefits equally from both types. A Bleed build cares only about physical DPS. An elemental Inquisitor benefits from both. Always match weapon damage type to your build’s scaling.
Players routinely overpay for high max damage weapons while ignoring attack speed. A 300–400 damage weapon at 1.6 APS has 280 average DPS. A 350–450 damage weapon at 1.2 APS has 240 average DPS. The slower “bigger” weapon deals 14% LESS damage. Use the poe dps calculator to check — never judge by max damage alone.
Weapon DPS and character DPS are completely different numbers. A player with 300% increased physical damage from the passive tree will deal 4× what the weapon tooltip suggests from physical damage alone. Always calculate DPS with your full character stats, not just the weapon.
Many players stack crit chance to 100% and neglect multiplier. The maths shows this is wrong: at 100% crit chance, every 1% of multiplier is a 1% total DPS increase with no diminishing returns. Stacking multiplier past 300% with high crit chance routinely delivers 20–40% total DPS gains for the price of a few passive points.
A 50 Divine weapon that gives 10% DPS is often worse value than a 5 Divine weapon that gives 8% DPS. Always calculate cost-per-percent-DPS, not just raw DPS gain. Use the calculator to establish the percentage improvement, then decide if the price is justified.
The community has built several tools for DPS calculation. Here is an honest breakdown of each so you know which to use for which purpose:
Tool | Best For | Coverage | Verdict |
poetrades.net DPS Calc (this page) | Fast weapon comparison, trade decisions | PoE1 + PoE2, all weapon types | Best for quick checks. No login, instant results. |
Path of Building (PoB) | Full build simulation with gems and tree | PoE1 full; PoE2 growing | The gold standard. Required for serious builds. |
poe.trade Weapon Sort | Browse weapons sorted by DPS on trade | PoE1 trade site feature | Useful for finding weapons but no character stat input. |
poe2.dev/calculators/dps | PoE2 weapon DPS comparison | PoE2 only | Clean UI, good for PoE2 weapon comparisons. |
west-games.com PoE2 Calc | PoE2 with build presets | PoE2 only | Good preset builds but less customisable. |
PoE Ninja Build Browser | See what DPS top ladder players achieve | PoE1 + PoE2 | Useful for benchmarking, not for calculating your own. |
The DPS calculator becomes most powerful when used alongside the PoE trade site. Here is a practical workflow that saves experienced players hundreds of Chaos Orbs per league.
DPS Gain | Value Assessment | Recommendation |
0% – 5% | Marginal upgrade | Skip unless the weapon also has great non-DPS mods (life, res) |
5% – 10% | Noticeable but minor | Worth buying if cheap (under 5 Chaos). Not worth 1+ Divines. |
10% – 20% | Solid upgrade | A genuine step forward. Worth investing 5–30 Divines depending on build stage. |
20% – 35% | Major upgrade | Buy immediately if the price is reasonable. Will feel noticeably faster. |
35%+ | Build-defining upgrade | This level of gain from one weapon is rare and worth significant investment. |
The DPS calculator becomes most powerful when used alongside the PoE trade site. Here is a practical workflow that saves experienced players hundreds of Chaos Orbs per league.
DPS Gain | Value Assessment | Recommendation |
0% – 5% | Marginal upgrade | Skip unless the weapon also has great non-DPS mods (life, res) |
5% – 10% | Noticeable but minor | Worth buying if cheap (under 5 Chaos). Not worth 1+ Divines. |
10% – 20% | Solid upgrade | A genuine step forward. Worth investing 5–30 Divines depending on build stage. |
20% – 35% | Major upgrade | Buy immediately if the price is reasonable. Will feel noticeably faster. |
35%+ | Build-defining upgrade | This level of gain from one weapon is rare and worth significant investment. |
Q: What is the best PoE DPS calculator?
For quick weapon comparisons and trade decisions, the poetrades.net DPS Calculator is the fastest option — no download, no login, instant results. For a complete build simulation including passive tree, support gems, flasks, and buffs, Path of Building (PoB) is the gold standard. Use both: the quick calculator to shortlist weapons, PoB to confirm the winner.
Q: How do I calculate DPS in Path of Exile?
The formula is: DPS = Average Hit Damage × Attacks Per Second × Crit Factor. Average Hit = (MinDamage + MaxDamage) / 2 for each damage type, all summed. Crit Factor = 1 + (CritChance / 100) × (CritMultiplier / 100 − 1). Enter your weapon stats and character crit values into the tool above for an instant calculation.
Q: Is the weapon DPS shown in the PoE tooltip my real DPS?
No. The tooltip DPS shows only the weapon’s own damage × attack speed, with no passive tree bonuses, support gems, flat damage from rings or gloves, flasks, or critical strike investment. A character with 300% increased physical damage from the tree deals roughly 4× the physical DPS the tooltip suggests. Always use a proper poe dps calculator with your full character stats.
Q: Does the calculator work for PoE2?
Yes. The poetrades.net poe2 dps calculator uses the same core formula as PoE1 with adjustments for PoE2’s damage effectiveness system and weapon types. For spellcasters in PoE2, note that weapon DPS is largely irrelevant — your spell DPS comes from the skill gem, cast speed, and passive modifiers. Use Path of Building for PoE2 for complete spell DPS simulation.
Q: What is eDPS and how is it different from DPS?
eDPS stands for Elemental DPS — it refers specifically to the Fire, Cold, and Lightning damage contribution on a weapon, multiplied by attack speed. Regular DPS includes all damage types (Physical, Elemental, Chaos). On the PoE trade site, weapons are often sorted by “total DPS” which includes all types. Our calculator shows both physical DPS, elemental DPS, and total combined DPS separately for full transparency.
Q: Should I prioritise attack speed or damage on a weapon?
Both matter, but attack speed is often undervalued. For most attack builds, a weapon with 10% less average damage but 10% more APS deals the same DPS — but the faster weapon also applies ailments (Bleed, Poison, Ignite) more frequently per second, generates more Rage, triggers on-hit effects more often, and feels smoother to play. Attack speed is generally the better stat to prioritise unless your build specifically needs slow, heavy hits (e.g., Slam builds).
Q: How do I use the DPS calculator when comparing weapons with different damage types?
Enter all damage types accurately for each weapon. The calculator totals all types into a combined eDPS. However, pay attention to the breakdown table — if your build only scales Physical (e.g., a Bleed Gladiator), compare only the Physical DPS column, not the total. A weapon with high fire damage but low physical damage may show higher total DPS but perform worse for a physical-scaling build.
Q: Can I use this tool to calculate spell DPS for casters?
For basic spell DPS estimation, you can use the calculator by treating your spell’s base damage as the “weapon damage” and your cast speed as the APS. However, for accurate spell DPS that includes support gem multipliers, damage effectiveness, and hit/ailment splits, Path of Building is the correct tool. Spell DPS calculation is significantly more complex than attack DPS and requires a full build simulator.